

- #BEST CHARACTER IN SUPER SMASH BROS ULTIMATE FULL#
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While he was swinging it around, Sora would appear in the keyhole. At the start, I wanted Mario to swing around his own Keyblade. As for behind the scenes stories… after reading through Disney’s production guidelines, I wrote the whole thing in an hour and a half.Īn hour and a half!? Did you refine something you already had in mind? Were you responsible for the plot of Sora’s reveal trailer, as you have been up until now with the other trailers? Do you have any behind the scenes stories you can share? Be it his spells or side specials, I hope players enjoy playing in a way that feels very true to Sora. The fact that he can rotate through his spells is unique to him, too. Sora is yet to be released at the time of this interview and we don’t know how players will react, but we think this is the balance that Sora needs. We balanced that with things like his light weight and ease of attacks. When making Sora, we wanted the air combat to be something that could be enjoyed casually, which extended to his air combos and flexible recovery. We didn’t do it, because we felt it was the dividing line between casual and competitive players. I believe that balancing that part of the game properly allows for deeper mind games to develop. It’s true that the better the player, the more aerial attacks they use.
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Mid-air conflicts consist of a series of neutral and directional air attacks. We reflected on the importance of fighting in the air in Smash and how there aren’t that many air options that could be utilized. We decided against it because it was too complex. Ultimate was initially developed, we were thinking about implementing an air Smash attack.

There was no other character like him on the roster, and aerial combat in Smash is very important. Even if the game wasn’t like that, a look at the other DLC fighters showed us we should make fighting in the air a priority. I thought we ought to faithfully recreate that. The further a player progresses in Kingdom Hearts, the less time Sora spends on the ground. Well, of course he was the final character. Talk us through developing Sora into a playable character. We polled character requests from all fans over the world. Firstly, you revealed in the ‘Battling with Sora’ video that he has been the most requested character since Smash 4. (laughs) Jumping straight in, let’s talk about the eleven DLC characters.
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It’s my most peaceful time when there are no new projects on the horizon and I’m free to do what I want. It took a long time, but production is almost finished. The character team’s finished, the motion team’s finished… with that much out of the way, we’re increasingly finding ourselves with more wiggle room. To start things off, how does it feel now that all eleven fighters have been announced?
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We’ve translated the full talk, coming in at over 5,000 words.


The discussion with Sakurai took place in a recent interview with Japanese magazine Famitsu. Ultimate director Masahiro Sakurai has spoken about a ton of topics related to the game, including all of the DLC fighters, a scrapped mechanic for air Smash attacks, the future of the series, and more.
